![]() The kudan is recorded as being "human-faced, cattle-bodied" ( 人面牛身) in an early attestation from a samurai scribe's diary ( Bunsei 2, year 1819) The kudan is generally depicted as having the head of a human and the body of a bovine. However while the kudan monster dates to the late Edo Period, the idiom is much older, dating to the Heian period, so the relationship between the phrase and the monster has been refuted as an anachronism. The phrase simply means 'As in the case ', though a meaning "on the truth of the Kudan", invoking the monster has also been alleged. Throughout Japan, the idiom "like the kudan" ( 件の如し, kudan no gotoshi ) began to appear on deeds and official documents. and also discussed by novelist Hyakken Uchida in his story "Kudan". This breakdown of the kanji ideogram is even stated on the woodblock print leaflet example. The kanji for kudan consists of two characters, the ninben/ hito ( ⺅/ 人, 'person' radical), and ushi ( 牛, 'cow' or 'bull'), aptly representing its human-bovine composite nature (i.e., human-headed and bovine-bodied). The variant kutabe (or kudabe, kutahe) allegedly appeared in Mount Tate, Etchū Province ( Toyama Prefecture), datable to Bunsei 10 (1827). The kawaraban 's claim that the stock phrase " kudan no gotoshi" ("as in the case/matter in question") which frequently appeared at the end of certificates/deeds, was actually a reference to this monster is considered spurious. It predicted bountiful harvest in the ensuing years, and instructed people to paste up the picture image of itself for the home to ward off evil and prosper. The human-faced, bovine-bodied kudan that allegedly appeared in "Mount Kurahashi", Tango Province (in today's Kyoto Prefecture) in the year Tenpō 7 (1836) was reported in a contemporary kawaraban. The kudan ( 件, literally "matter" or "human-faced bovine") is a yōkai of a "prophecy beast" type, whose news or urban legend has been disseminated in Japan since the Edo Period. It’s a ridiculous amount of content crammed into one game, and more than enough to keep fans coming back for more Yo-kai fun.- woodblock-printed (on wood), in the collection of the Tokugawa Institute for the History of Forestry. If that’s not enough, the game also includes a new “Zombie Night” mini-game, dungeon exploring with the Blasters T team, and a surefire favorite, the “Create-a-Nyan” app, which allows players to customize their own “Nyan” (cat) yo-kai. Also, rather than split the game up as two separate releases, Yo-Kai Watch 3 runs its two stories parallel to each other in one package. This gives players much more control over their team’s position, as well as the ability to actively avoid certain attacks. Yo-kai still do their basic attacks automatically, but this time around they can move around within a 3x3 grid. In prior games, players simply spun a disc around to change the lineup facing the enemies at any given time. The most obvious change in Yo-Kai Watch 3 is in its battle system. The result is a game that is the biggest and best to date, and a near perfect title for both longtime fans and newcomers to the franchise. This is just the shot of ectoplasmic adrenaline Yo-Kai Watch needed to keep from feeling stale. With Yo-Kai Watch 3, the series gets some of the biggest changes yet, combining all the things that worked before with complete overhauls of things that didn’t. One of the great things about these adventure games are that, while they’ve always got a sense of familiarity to them, they’re also never afraid to reinvent themselves in fun new ways.
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